Blaster goes live on the Dreambuildplay.com website.
Come on $40,000 prize fund. You know you want to be ours ;-)
Monday, 11 June 2012
Tuesday, 22 May 2012
Sunday, 20 May 2012
Public Testing Starts
Well finally after 18 months Blaster goes to Alpha public testing.
Blaster is in the PlayTests section of the XNA App community website for Premium members to download and port onto their Xbox360`s for testing.
After one week of this we should have some good community feedback just intime for the Dream Build 2012 competition deadlines.
A scaled down version of Blaster will be entered into the Dream Build 2012 competition. Then weeks after it will be released onto Xbox360s world wide (with extra levels and all the polish we can throw at it).
Sunday, 13 May 2012
Wednesday, 29 February 2012
Thursday, 16 February 2012
Wednesday, 8 February 2012
Wednesday, 14 December 2011
Switches and Deaths!!!
This latest video is just a quicky to show off the new Switches routines and Death anim code.
Bunsen burners and plasma doors can have upto 8 switches attached to their on/off control.
Plasma and fire now kill player and the floating collectable acts as a Respawn point for the player.
Thursday, 23 June 2011
Week 14 Video
Well 14 weeks and 4 days into the game and it looks like we are now getting somewhere.
With 4 layers of graphics the level of detail is great, with background layers, player layers and foreground layers, plus parallax backdrop.
Upto 1000 enemies per map and each map being upto 19,200 x 11,520 pixels in size.
We also have Per Pixel map collision, which is just great - no more template masks to create for each block ;-)
Sunday, 3 April 2011
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