Wednesday, 14 December 2011
Switches and Deaths!!!
This latest video is just a quicky to show off the new Switches routines and Death anim code.
Bunsen burners and plasma doors can have upto 8 switches attached to their on/off control.
Plasma and fire now kill player and the floating collectable acts as a Respawn point for the player.
Thursday, 23 June 2011
Week 14 Video
Well 14 weeks and 4 days into the game and it looks like we are now getting somewhere.
With 4 layers of graphics the level of detail is great, with background layers, player layers and foreground layers, plus parallax backdrop.
Upto 1000 enemies per map and each map being upto 19,200 x 11,520 pixels in size.
We also have Per Pixel map collision, which is just great - no more template masks to create for each block ;-)
Sunday, 3 April 2011
Thursday, 31 March 2011
First Xbox Testing went to plan!
Our scheduled xbox testing of the core game engine went to plan. With the team Deploying game to xbox and running with out any issues. Also manages to improve and add to the Particle system to allow enemy to explode into bits ;-)
Saturday, 26 March 2011
Tuesday, 22 March 2011
Monday, 28 February 2011
RetroCoders Starts T-Shirt site!!!
We at RetroCoders thought it might be nice to produce a range of T-shirts for gamers.
So here they are.... Enjoy!!!
http://retrocoders.spreadshirt.co.uk/
So here they are.... Enjoy!!!
http://retrocoders.spreadshirt.co.uk/
Tuesday, 15 February 2011
Friday, 11 February 2011
Monday, 31 January 2011
New Game Engine.
Alien OverKILL moves away from XNA on Xbox and towards Unity on PC.
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