Monday, 19 July 2010

Monday, 28 June 2010

Added 5 Layers of Details to mapdata!!!


Now each grid square can contain upto 5 Layers of objects, each with pixel coords within each grid section.

See Example: Layer 0 = House, Layer 1 = Barrels & Sign, Layer 2 = Post Box.

Monday, 25 January 2010

Sunday, 10 January 2010

Texture problem on xbox version?


Strange problem ONLY on xbox360 build, works fine on PC build?

Wednesday, 6 January 2010

Thankyou JohnWordsworth


A huge thanks to John for his help with mixing RGB channels with Alpha channel so that we can now use 1 texture for the Normal Map data AND the Specular highlight data.