Wednesday 14 December 2011

Switches and Deaths!!!



This latest video is just a quicky to show off the new Switches routines and Death anim code.
Bunsen burners and plasma doors can have upto 8 switches attached to their on/off control.
Plasma and fire now kill player and the floating collectable acts as a Respawn point for the player.

Thursday 23 June 2011

Week 14 Video



Well 14 weeks and 4 days into the game and it looks like we are now getting somewhere.

With 4 layers of graphics the level of detail is great, with background layers, player layers and foreground layers, plus parallax backdrop.

Upto 1000 enemies per map and each map being upto 19,200 x 11,520 pixels in size.

We also have Per Pixel map collision, which is just great - no more template masks to create for each block ;-)

Thursday 31 March 2011

First Xbox Testing went to plan!

Our scheduled xbox testing of the core game engine went to plan. With the team Deploying game to xbox and running with out any issues. Also manages to improve and add to the Particle system to allow enemy to explode into bits ;-)

Monday 28 February 2011

RetroCoders Starts T-Shirt site!!!

We at RetroCoders thought it might be nice to produce a range of T-shirts for gamers.
So here they are.... Enjoy!!!
http://retrocoders.spreadshirt.co.uk/

Monday 31 January 2011

New Game Engine.

Alien OverKILL moves away from XNA on Xbox and towards Unity on PC.

With the Unity game engine we can aim for a PC Steam release...