Wednesday, 14 December 2011
This latest video is just a quicky to show off the new Switches routines and Death anim code.
Bunsen burners and plasma doors can have upto 8 switches attached to their on/off control.
Plasma and fire now kill player and the floating collectable acts as a Respawn point for the player.
Posted by RetroCoders at 11:06
Thursday, 23 June 2011
Well 14 weeks and 4 days into the game and it looks like we are now getting somewhere.
With 4 layers of graphics the level of detail is great, with background layers, player layers and foreground layers, plus parallax backdrop.
Upto 1000 enemies per map and each map being upto 19,200 x 11,520 pixels in size.
We also have Per Pixel map collision, which is just great - no more template masks to create for each block ;-)
Posted by RetroCoders at 11:13
Thursday, 31 March 2011
Our scheduled xbox testing of the core game engine went to plan. With the team Deploying game to xbox and running with out any issues. Also manages to improve and add to the Particle system to allow enemy to explode into bits ;-)
Posted by RetroCoders at 04:58